Godzilla 2.0

A year and a half ago, I dove into sculpting and working in 3D. I created my own version of my favorite character/monster, and I'm wrapping up my updated concept of Godzilla. I took inspiration from some of my favorite aspects of Godzilla and combined those ideas with some living and prehistoric creature attributes. I learned a lot and look forward to trying to animate the monster king and build new skills.

Created using Zbrush, Blender, Substance Painter, and rendered in Cycles.